Indicadores sobre The First Berserker: Khazan Você Deve Saber
Indicadores sobre The First Berserker: Khazan Você Deve Saber
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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
A gameplay parece bastante a de Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan tem acesso a 3 ESPÉCIES por armas: lança, espada Bastante e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo tua própria árvore por habilidades onde este jogador consegue montar builds completamente multiplos de modo a este precisamente Genero por arma.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Quem gosta de 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há um grande mapa The First Berserker: Khazan interconectado de modo a explorar.
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Este único detalhe aqui é qual as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar para enxergar inimigos e produtos.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Similarmente identicamente conjuntamente temos personagens bem natural escritos de que acompanham o protagonista durante a jornada e que agregam muito natural de modo a este conteúdo da história.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.